Due to my lack of planning related skills and general laziness, the development of the new episode for Kees’ Adventure has been a bit stalled. The screenshot above shows one of the new features I have added, walking ‘in’ tall grass.
Every character, has a ‘top-grass’ sprite linked to it, however, it is only visible if the character is on top of a grass tile. In previous engine versions (Crossroads:2D and Kees’ Adventure:TLC), players could only walk on top of grass, this created a perspective where tiles where either under the player, or inaccessible.
The summer holidays are coming up so I might be able to get some more work done then, meanwhile, I will post some more small updates that I have made.