This video might seem a bit different than the previous one because I have restarted the project in HaxeFlixel instead of Phaser. The choice was made because it should be easy to target both the web and native platforms using HaxeFlixel instead of Phaser, which is only focused on the web. Haxe(Flixel) uses a syntax …
Tag Archives: update
Letter for Mimi 3 – wip #5
Added attack animations and a level-up mechanic.
Short update
As a Linux enthusiast I have been using Ubuntu since version 12, and recently I had upgraded my computer from 14.04 to 16.04. Unfortunately, I made a mistake and I accidentally wiped my home partition. Fortunately, the code for Letter for Mimi 3 is under version control, so I could just re-clone the repository. However, …
Letter for Mimi 3 – wip #5
At the end of the battle experience points are awarded to the party members and if a character levels, a choice will be shown to increase its statistics. For now I want to leave it at statistics for the level-up bonus and allow the player to buy attacks for its characters in stores. This should …
Letter for Mimi 3 – Refactoring windows
I have been working on refactoring the code for generating the in-game windows and then replacing all the old code with the new ones. Due to the lack of experience with writing proper JavaScript code, I made some design errors which have to be fixed before continuing. Besides that, the code is now based around …
Letter for Mimi 3 – incomplete battle animation
Getting used to Phaser takes a lot of time, and while I am programming the game I am discovering better practices for style and coding, so I might need to start refactoring soon. I have made a list of features that I want to implement in Letter for Mimi 3, one of which includes multiplayer …
Continue reading “Letter for Mimi 3 – incomplete battle animation”
Letter for Mimi 2 – version 1.0.1
I have updated Letter for Mimi 2 on Newgrounds and kcnhgames to version 1.0.1. There was a bug where Roxy would wander outside of the bounds of the interior of Boulder builders inc. It had to do with the way the characters are handled while they are off-screen (they are still there, but invisible). So …
Letter for Mimi 2 – wip #30
I have put the ‘map editor’ project on halt, because it became difficult to work on two projects simultaneously. Currently, the game is developed by manipulating the *.xml format by hand. In the future I hope to revisit the map editor project. Python and Tkinter turned out to be not suited at all for my …
Letter for Mimi 2 – wip #29
There was a bug when the default world was smaller than the other worlds, the flxTileMap would not display properly when loading the larger world. I am not sure if this is a bug in Flixel or in my code, but I fixed it by resetting the flxLayer that contained the flxTileMap, and recreating the …
Letter for Mimi 2 – wip #28
I fixed a bug where a character was able to walk on blocked tiles when a door/teleporter was next to a blocked tile. An example can be seen in the image above, the player walks on the stairs, the new world loads and he would have walked off the screen without a problem. Fixing this …