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Letter for Mimi 3 – wip #8

The video above shows smooth resizing of the arcana and health bars. The text now also has an optional typewriter effect. A health potion is used on one of the monsters and you can see the health bar increasing afterwards. The smoothing thus works both ways. The number of experience points earned are now also […]

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Letter for Mimi 3 – wip #7

First of all, I would like to wish everyone a happy 2017! Second, I’ve recently managed to get some more work done on Letter for Mimi 3, and was able to capture this in a short 1080p video. The video above shows the monster tubes in the battle layout and the changes made to the […]

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Letter for Mimi 3 – wip #6

This video might seem a bit different than the previous one because I have restarted the project in HaxeFlixel instead of Phaser. The choice was made because it should be easy to target both the web and native platforms using HaxeFlixel instead of Phaser, which is only focused on the web. Haxe(Flixel) uses a syntax […]

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Letter for Mimi 3 – wip #5

Added attack animations and a level-up mechanic.

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Letter for Mimi 3 – wip #5

At the end of the battle experience points are awarded to the party members and if a character levels, a choice will be shown to increase its statistics. For now I want to leave it at statistics for the level-up bonus and allow the player to buy attacks for its characters in stores. This should […]

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Letter for Mimi 3 – wip #4

Fixed the backwards ‘moonwalking’ and added a pointer so you can select the target of the attack. The video also shows a healing power, which is basically an attack with a negative damage amount. The creatures will now also attack a random enemy instead of the first one by default. They also select a random […]

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Letter for Mimi 3 – wip #3

Creatures now fall over when they have zero or fewer hit points, and they walk forward when it’s their turn in the battle. The video also demonstrates a battle with a party containing more than 1 character.

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Letter for Mimi 3 – wip #2

A short battle sequence for Letter for Mimi 3. I am redesigning the whole game since the battle engine was not planned very well in the previous attempt. For now I want to have a solid and working battle engine, and then add the rest of the gameplay (the adventure part) to it.

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Letter for Mimi 3 – Refactoring windows

I have been working on refactoring the code for generating the in-game windows and then replacing all the old code with the new ones. Due to the lack of experience with writing proper JavaScript code, I made some design errors which have to be fixed before continuing. Besides that, the code is now based around […]

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Letter for Mimi 3 – complete battle

This video shows a short battle and a flash effect for my upcoming game Letter for Mimi 3.

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