Letter for Mimi 2 – wip #30

I have put the ‘map editor’ project on halt, because it became difficult to work on two projects simultaneously. Currently, the game is developed by manipulating the *.xml format by hand. In the future I hope to revisit the map editor project. Python and Tkinter turned out to be not suited at all for my …

Letter for Mimi 2 – wip #29

There was a bug when the default world was smaller than the other worlds, the flxTileMap would not display properly when loading the larger world. I am not sure if this is a bug in Flixel or in my code, but I fixed it by resetting the flxLayer that contained the flxTileMap, and recreating the …

Letter for Mimi 2 – wip #28

I fixed a bug where a character was able to walk on blocked tiles when a door/teleporter was next to a blocked tile. An example can be seen in the image above, the player walks on the stairs, the new world loads and he would have walked off the screen without a problem. Fixing this …

Letter for Mimi 2 – wip #27

Creating scrollbars in Tkinter is not a trivial task. In the window above, which is a topLevel, a Canvas is added which contains all the Labels. The Scrollbars are then assigned to the topLevel and set to scroll the Canvas. When creating a window manager, I would imagine that adding a scrollbar is something of …

Letter for Mimi 2 – wip #25

In the image above you can see the current state of the map interface in the Letter for Mimi 2 editor. The tiles are double their actual size (the actual size being 16×16 pixels). What is cool here is that all tiles are loaded from a single tilesheet. The map you see at the moment …

Letter for Mimi 2 – wip #24

In the picture above you can see a mock-up I have made for the battle engine that I might implement in the sequel of Letter for Mimi 2. Writing the code for this part will take a lot of time, so it will not be included in the second installment of the Letter for Mimi …

Letter for Mimi 2 – wip #23

A lot of the *.xml manipulation functions have been made, but I still have to do most ‘npc’ change functions (such as changing a dialogue line and adding events) and some others. A lot of this is copy-paste work so it is a bit boring work. In the screenshot below you can see what the …

Letter for Mimi 2 – wip #22

After thinking about what I wrote in the previous update, I have decided to redo the Letter for Mimi 2 editor. Instead of just diving in, I am working on creating all the *.xml manipulating functionality first. Meanwhile I have also started on making mock-ups of how I want the menu’s to look like, which …

Letter for Mimi 2 – wip #21

In the screenshot above you can see the current state of the editor. For the GUI I used the tkinter package for Python, but it is a bit unintuitive to use which makes progress slow. I am in doubt if I should continue with this version or just start over and maybe use a different …