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Strategy game

As another side project I’ve been working on: a small strategy game. You can select the characters by dragging the mouse and then order them to walk somewhere. There are two types of buildings you can place, but they don’t do anything yet. The idea is to chop wood and mine gold and stone and […]

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Voronoi lag

As a short break from working on Letter for Mimi 3, I’ve restarted the voronoi game (but this time with version control). The engine has been ported for as far as was possible to HaxeFlixel, this should allow the game to run native on Linux, Windows and Mac. At the moment I’ve only tested native […]

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Letter for Mimi 3 – wip #8

The video above shows smooth resizing of the arcana and health bars. The text now also has an optional typewriter effect. A health potion is used on one of the monsters and you can see the health bar increasing afterwards. The smoothing thus works both ways. The number of experience points earned are now also […]

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Letter for Mimi 3 – wip #6

This video might seem a bit different than the previous one because I have restarted the project in HaxeFlixel instead of Phaser. The choice was made because it should be easy to target both the web and native platforms using HaxeFlixel instead of Phaser, which is only focused on the web. Haxe(Flixel) uses a syntax […]

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