Letter for Mimi 2 – wip #9

Non-playable-characters now look at the player when you are talking to them, in the video above you can see this as well as a general ‘npc’ that wanders around, which you can talk to. The speed-up moment quickly shows how far the npc can wander (this one is set with a radius of 2). In …

Letter for Mimi 2 – wip #5

The picture above is a mock-up I made for the turn-based battle system I had in mind for Letter for Mimi 2. On the left side will be the players sprite, and the enemy on the right. At the bottom there will be a menu/dialogue system that allows the player to select attacks and it …

Letter for Mimi 2 – wip #4

In the video above you can see two new features I have implemented: a fullscreen mode and dynamic sub menus. The width of the menus now adjust to the width of the text of the options. When you click a menu item it will execute a callback function, this can either be another menu to …

Letter for Mimi 2 – wip #1

The video above shows a work in progress, currently just engine updates for a sequel to the Flash game ‘Letter for Mimi‘. Three features can be seen that I have added to the game engine: 1. animated tiles, 2. walking ‘in’ tall grass, 3. running. The sprites may be subject to change, some still need …

Animated tiles in Flixel

I managed to get animated tiles working for a game I am developing in Flixel. The method I have used is not very efficient: the program loops through all the tiles in the tilemap and changes the tile if it is an animated tile. In the future I might improve this method if it creates …

Cake Adventure – WIP video

Above is a short video of a game I have been working on called ‘Cake Adventure’, the objective is to collect several items in order to bake a cake for your friend. As you can see, the game is far from being finished, I still have to put all the items in-game, write a system …

Sokoban Clone

I am currently working on a new Flash game, a Sokoban clone. Although this is ‘just another game’, I have taken a different approach in creating content for this game: I’ve used XML and a level-editor, doing this has increased workflow dramatically. The screenshot above was made in the editor while creating a level, which …