This video might seem a bit different than the previous one because I have restarted the project in HaxeFlixel instead of Phaser. The choice was made because it should be easy to target both the web and native platforms using HaxeFlixel instead of Phaser, which is only focused on the web. Haxe(Flixel) uses a syntax …
Tag Archives: Flixel
Letter for Mimi 2 – Let’s play by jbeezie1234
Letter for Mimi 2 let’s play by jbeezie1234, he has done lp’s before for the Kees Adventure games, so I was pretty excited to see his play through for Letter for Mimi 2!
Letter for Mimi 2 – let’s play by Kill Clock Apocalypse
Funny let’s play video by Kill Clock Apocalypse.
Letter for Mimi 2 – version 1.0.1
I have updated Letter for Mimi 2 on Newgrounds and kcnhgames to version 1.0.1. There was a bug where Roxy would wander outside of the bounds of the interior of Boulder builders inc. It had to do with the way the characters are handled while they are off-screen (they are still there, but invisible). So …
Letter for Mimi 2 on the frontpage of Newgrounds!
Letter for Mimi 2 made it to the front page of Newgrounds! 🙂
Letter for Mimi 2 official walkthrough
There are 10 Huge Pencils you can find in the game, you need to collect all of them in order to finish the game. If you turn on Show Coordinates in the settings menu, it will be easier to use this walkthrough. Some characters wander around, so they will be somewhere near the coordinates mentioned. …
Letter for Mimi 2 – wip #30
I have put the ‘map editor’ project on halt, because it became difficult to work on two projects simultaneously. Currently, the game is developed by manipulating the *.xml format by hand. In the future I hope to revisit the map editor project. Python and Tkinter turned out to be not suited at all for my …
Letter for Mimi 2 – wip #29
There was a bug when the default world was smaller than the other worlds, the flxTileMap would not display properly when loading the larger world. I am not sure if this is a bug in Flixel or in my code, but I fixed it by resetting the flxLayer that contained the flxTileMap, and recreating the …
Letter for Mimi 2 – wip #28
I fixed a bug where a character was able to walk on blocked tiles when a door/teleporter was next to a blocked tile. An example can be seen in the image above, the player walks on the stairs, the new world loads and he would have walked off the screen without a problem. Fixing this …
Voronoi cells in Flash
In the image above you can see a Voronoi diagram I generated. You can find a tutorial on Ivan Kuckir’s blog. The implementation from Kuckir was adapted to be used in combination with Flixel. In the future I might be able to use Voronoi diagrams for games.