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Looking back on 2015

2015 was the year of Letter for Mimi 2, which was a success in my eyes. During this year I also finally made the switch from Flash to HTML5 and started working on Letter for Mimi 3. As explained in a previous post, doing the switch and starting a new major project turned out to […]

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Letter for Mimi 2 – Let’s play by VisNomadic

Let’s play video for Letter for Mimi 2 by two guys from VisNomadic!

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Letter for Mimi 2 – Let’s play by jbeezie1234

Letter for Mimi 2 let’s play by jbeezie1234, he has done lp’s before for the Kees Adventure games, so I was pretty excited to see his play through for Letter for Mimi 2!

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Letter for Mimi 2 – Let’s play by CodyTheBananaMan

A let’s play video for Letter for Mimi 2 by CodyTheBananaMan. He also did a let’s play for Letter for Mimi 1:

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Letter for Mimi 2 – let’s play by Kill Clock Apocalypse

Funny let’s play video by Kill Clock Apocalypse.

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Letter for Mimi 2 – version 1.0.1

I have updated Letter for Mimi 2 on Newgrounds and kcnhgames to version 1.0.1. There was a bug where Roxy would wander outside of the bounds of the interior of Boulder builders inc. It had to do with the way the characters are handled while they are off-screen (they are still there, but invisible). So […]

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Letter for Mimi 2 on the frontpage of Newgrounds!

Letter for Mimi 2 made it to the front page of Newgrounds! 🙂

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Letter for Mimi 2 – release

You can play Letter for Mimi 2 on Newgrounds.com!

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Letter for Mimi 2 – wip #32

There was a memory leak in the game where the grass over-sprites kept accumulating after the player entered the exterior. I have fixed it and added a ‘hack‘ to force the garbage collector to do it’s thing. It now runs each time the player switches worlds, to ensure any remaining garbage is collected. I am […]

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Letter for Mimi 2 official walkthrough

There are 10 Huge Pencils you can find in the game, you need to collect all of them in order to finish the game. If you turn on Show Coordinates in the settings menu, it will be easier to use this walkthrough. Some characters wander around, so they will be somewhere near the coordinates mentioned. […]

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