Letter for Mimi 2 – version 1.0.1

I have updated Letter for Mimi 2 on Newgrounds and kcnhgames to version 1.0.1. There was a bug where Roxy would wander outside of the bounds of the interior of Boulder builders inc. It had to do with the way the characters are handled while they are off-screen (they are still there, but invisible). So …

Letter for Mimi 2 – wip #32

There was a memory leak in the game where the grass over-sprites kept accumulating after the player entered the exterior. I have fixed it and added a ‘hack‘ to force the garbage collector to do it’s thing. It now runs each time the player switches worlds, to ensure any remaining garbage is collected. I am …

Letter for Mimi 2 official walkthrough

There are 10 Huge Pencils you can find in the game, you need to collect all of them in order to finish the game. If you turn on Show Coordinates in the settings menu, it will be easier to use this walkthrough. Some characters wander around, so they will be somewhere near the coordinates mentioned. …

Letter for Mimi 2 – wip #30

I have put the ‘map editor’ project on halt, because it became difficult to work on two projects simultaneously. Currently, the game is developed by manipulating the *.xml format by hand. In the future I hope to revisit the map editor project. Python and Tkinter turned out to be not suited at all for my …

Letter for Mimi 2 – wip #29

There was a bug when the default world was smaller than the other worlds, the flxTileMap would not display properly when loading the larger world. I am not sure if this is a bug in Flixel or in my code, but I fixed it by resetting the flxLayer that contained the flxTileMap, and recreating the …