Letter for Mimi 3 – wip #7

First of all, I would like to wish everyone a happy 2017! Second, I’ve recently managed to get some more work done on Letter for Mimi 3, and was able to capture this in a short 1080p video. The video above shows the monster tubes in the battle layout and the changes made to the …

Letter for Mimi 2 official walkthrough

There are 10 Huge Pencils you can find in the game, you need to collect all of them in order to finish the game. If you turn on Show Coordinates in the settings menu, it will be easier to use this walkthrough. Some characters wander around, so they will be somewhere near the coordinates mentioned. …

Letter for Mimi 2 – wip #29

There was a bug when the default world was smaller than the other worlds, the flxTileMap would not display properly when loading the larger world. I am not sure if this is a bug in Flixel or in my code, but I fixed it by resetting the flxLayer that contained the flxTileMap, and recreating the …

Letter for Mimi 2 – wip #18

In the screenshot above you can see the current progress for the Letter for Mimi 2 editor. The editor is able to create and export *.xml files, which can be used in the game engine. I am planning to be able to have enough functionality in the editor so I can create content fast en …

Letter for Mimi 2 – wip #16

In the screenshot above you can see that I have added a ‘show coordinates’ option, this will display the current x and y position of the player in the top left corner of the screen. Having this in the production version might be useful for people who follow guides to find secrets in the game. …

Letter for Mimi 2 – wip #15

In the video above you can see how npcs can follow the player, in order to do this I have implemented the A star path finding algorithm. It is possible to talk to the person following you via the party option in the menu. This new feature will open new quest types, where you have …

Letter for Mimi 2 – wip #14

I have changed the grass overlay so it is an extra layer on top of the background tiles. Before this, a sprite was continuously being updated to the position of a character. Both approaches worked, but the latter increased the number of calculations per frame, so it might decrease performance when a lot of characters …

Letter for Mimi 2 – wip #13

Today I fixed the checkItem event, it is now able to check if multiple items (even duplicates) are present in the inventory. The next line in the dialogue will be the line with id 6 if there are two Town Maps in the inventory and one Test item. If this condition is not met, the …

Letter for Mimi 2 – wip #11

Dialogue now is able to contain events such as demonstrated in the video above: flash, shake and changing of tiles. The events can be easily extended, however they are hard coded into the game-engine. Multiple events can be added to a single dialogue line, as you can see in the XML representation of the conversation: