In the video above you can see the latest progress of Letter for Mimi 2. I’ve added two new features: doors and a simple dialogue system. When you enter a door, a new ‘world’ loads, as I have explained in a previous post. The video also shows features of the debug system, when it is …
Tag Archives: game development
Letter for Mimi 2 – wip #6
In the screenshot above you can see the (map) editor I have been working on for Letter for Mimi 2. On the left you can see the tiles, and on the right side the world. By clicking on a tile you can select it as your ‘brush’ and paint the tiles in the map (the …
Letter for Mimi 2 – wip #5
The picture above is a mock-up I made for the turn-based battle system I had in mind for Letter for Mimi 2. On the left side will be the players sprite, and the enemy on the right. At the bottom there will be a menu/dialogue system that allows the player to select attacks and it …
Letter for Mimi 2 – wip #3
In the animated image above you can see the menu I have designed for the game. The window itself resizes if more items are added to the list of options. I have also worked a bit on a ‘global’ class which holds globally accessible information such as the player name and text-colours.
Letter for Mimi 2 – wip #2
A major design-flaw in my previous games was that the content was not separated from the game-engine. Even in my Flixel Adventure Game Tutorial you can see that apart from the map, all content is hard-coded. My plan for this new game is to put all content into an XML file that is embedded in …
Animated tiles in Flixel
I managed to get animated tiles working for a game I am developing in Flixel. The method I have used is not very efficient: the program loops through all the tiles in the tilemap and changes the tile if it is an animated tile. In the future I might improve this method if it creates …
3.5 inch floppy disk jewel case trays
One of the things that is still on my mind is to create a retro-style game: on a floppy disk with game-art in a nice casing like in the old days. 3.5 inch floppy disks are easily available however, getting a tray for a standard jewel case is a lot harder to come by (unless …
How to use Mochi API with Flixel and actionscript 3 Flash
Edit 2017-04-28: Please note that Mochimedia has been offline for a couple of years now, so the example below cannot be used anymore. I’ve left this blog post intact for historic purposes. As a supplement to my Flixel Adventure Game Tutorial, I have written this post to explain how to add Mochi ads to your …
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