Letter for Mimi 2 – wip #6

In the screenshot above you can see the (map) editor I have been working on for Letter for Mimi 2. On the left you can see the tiles, and on the right side the world. By clicking on a tile you can select it as your ‘brush’ and paint the tiles in the map (the …

Letter for Mimi 2 – wip #5

The picture above is a mock-up I made for the turn-based battle system I had in mind for Letter for Mimi 2. On the left side will be the players sprite, and the enemy on the right. At the bottom there will be a menu/dialogue system that allows the player to select attacks and it …

Letter for Mimi 2 – wip #4

In the video above you can see two new features I have implemented: a fullscreen mode and dynamic sub menus. The width of the menus now adjust to the width of the text of the options. When you click a menu item it will execute a callback function, this can either be another menu to …

Letter for Mimi 2 – wip #3

In the animated image above you can see the menu I have designed for the game. The window itself resizes if more items are added to the list of options. I have also worked a bit on a ‘global’ class which holds globally accessible information such as the player name and text-colours.

Letter for Mimi 2 – wip #2

A major design-flaw in my previous games was that the content was not separated from the game-engine. Even in my Flixel Adventure Game Tutorial you can see that apart from the map, all content is hard-coded. My plan for this new game is to put all content into an XML file that is embedded in …

Letter for Mimi 2 – wip #1

The video above shows a work in progress, currently just engine updates for a sequel to the Flash game ‘Letter for Mimi‘. Three features can be seen that I have added to the game engine: 1. animated tiles, 2. walking ‘in’ tall grass, 3. running. The sprites may be subject to change, some still need …