Letter for Mimi 2 – wip #2

A major design-flaw in my previous games was that the content was not separated from the game-engine. Even in my Flixel Adventure Game Tutorial you can see that apart from the map, all content is hard-coded. My plan for this new game is to put all content into an XML file that is embedded in …

Letter for Mimi 2 – wip #1

The video above shows a work in progress, currently just engine updates for a sequel to the Flash game ‘Letter for Mimi‘. Three features can be seen that I have added to the game engine: 1. animated tiles, 2. walking ‘in’ tall grass, 3. running. The sprites may be subject to change, some still need …

Animated tiles in Flixel

I managed to get animated tiles working for a game I am developing in Flixel. The method I have used is not very efficient: the program loops through all the tiles in the tilemap and changes the tile if it is an animated tile. In the future I might improve this method if it creates …

How to use Mochi API with Flixel and actionscript 3 Flash

Edit 2017-04-28: Please note that Mochimedia has been offline for a couple of years now, so the example below cannot be used anymore. I’ve left this blog post intact for historic purposes. As a supplement to my Flixel Adventure Game Tutorial, I have written this post to explain how to add Mochi ads to your …

Cake Adventure – WIP video

Above is a short video of a game I have been working on called ‘Cake Adventure’, the objective is to collect several items in order to bake a cake for your friend. As you can see, the game is far from being finished, I still have to put all the items in-game, write a system …

Flixel Adventure Game Tutorial – Part 12: Tips

Index Previous part: Sound This post concludes the Flixel Adventure Game Tutorial, a mini-series for making an awesome Flash game. I hope you have learned some valuable skills and have had a lot of fun in the progress. Although the tutorial is far from perfect, and you still have a long way to go before …

Flixel Adventure Game Tutorial – Part 11: Sound

Index Previous part: Winning In the previous part we have made a menu and a credits screen, this was all done in complete silence. It’s time to change things for the better by adding some sounds to the mix. There are two types of audio that we will be looking at, sound effects and music. …