The monster sprites are from DawnLike, it is a really cool graphics set (and open-source!). I am experimenting with different battle screens, this is the first test I did. The layout is inspired by the Shining Force games. This view should also be able to work well for touch-screen devices.
Tag Archives: game development
Letter for Mimi 2 – difficulty level
I used the Newgrounds API to log when a player found a pencil. In the graph above you can see the number of times certain pencils were found. It is easy to spot that the pencils that did not require any items were easiest to find: the one in Mimi’s house, Yu’s house, etc. The …
Letter for Mimi 2 – version 1.0.1
I have updated Letter for Mimi 2 on Newgrounds and kcnhgames to version 1.0.1. There was a bug where Roxy would wander outside of the bounds of the interior of Boulder builders inc. It had to do with the way the characters are handled while they are off-screen (they are still there, but invisible). So …
Letter for Mimi 2 on the frontpage of Newgrounds!
Letter for Mimi 2 made it to the front page of Newgrounds! 🙂
Letter for Mimi 2 – wip #32
There was a memory leak in the game where the grass over-sprites kept accumulating after the player entered the exterior. I have fixed it and added a ‘hack‘ to force the garbage collector to do it’s thing. It now runs each time the player switches worlds, to ensure any remaining garbage is collected. I am …
Letter for Mimi 2 – wip #29
There was a bug when the default world was smaller than the other worlds, the flxTileMap would not display properly when loading the larger world. I am not sure if this is a bug in Flixel or in my code, but I fixed it by resetting the flxLayer that contained the flxTileMap, and recreating the …
Letter for Mimi 2 – wip #28
I fixed a bug where a character was able to walk on blocked tiles when a door/teleporter was next to a blocked tile. An example can be seen in the image above, the player walks on the stairs, the new world loads and he would have walked off the screen without a problem. Fixing this …
Letter for Mimi 2 – wip #27
Creating scrollbars in Tkinter is not a trivial task. In the window above, which is a topLevel, a Canvas is added which contains all the Labels. The Scrollbars are then assigned to the topLevel and set to scroll the Canvas. When creating a window manager, I would imagine that adding a scrollbar is something of …
Letter for Mimi 2 – wip #26
Using the tiles window you can select a tile, if you then click on a tile in the map window it will change it to the one you had selected. The whole tilemap doesn’t fit in the little window so I will have to add scrollbars to it.
Letter for Mimi 2 – wip #25
In the image above you can see the current state of the map interface in the Letter for Mimi 2 editor. The tiles are double their actual size (the actual size being 16×16 pixels). What is cool here is that all tiles are loaded from a single tilesheet. The map you see at the moment …