Kees’ Adventure Let’s Play by jbeezie1234

I always enjoy seeing that people like my games, in this case someone made “let’s play” video’s for the Kees’ Adventure series. I am really flattered that ‘jbeezie1234′ took the time and effort to make these. If you want to see the other Kees’ Adventure “Let’s Play” video’s by jbeezie1234, you can find the links …

Flixel Adventure Game Tutorial – Part 12: Tips

Index Previous part: Sound This post concludes the Flixel Adventure Game Tutorial, a mini-series for making an awesome Flash game. I hope you have learned some valuable skills and have had a lot of fun in the progress. Although the tutorial is far from perfect, and you still have a long way to go before …

Flixel Adventure Game Tutorial – Part 10: Winning

Index Previous part: Item Trading In the previous part we have created dialogue for trading items between the player and a non-playable-character. In this part we will be looking into creating an end (credits screen) and a beginning (menu) to the game. For this tutorial we will just create an easy win-condition, delivering the letter …

Flixel Adventure Game Tutorial – Part 9: Item Trading

Index Previous part: Picking up items In the previous part we have programmed how to pick up items from the world and delete items from our inventory. Now we will take a look at item trading, which will incorporate things we have learned in earlier in this tutorial. Let’s start out by writing a function …

Flixel Adventure Game Tutorial – Part 8: Picking up items

Index Previous part: The Inventory Previous part of the tutorial we have created an inventory system. Now, we will create an item in the world for the player to interact with and pickup. For the pencil we want to have a world-representation in the form of a character. The way Flixel handles sprite-sheets allows us …

Flixel Adventure Game Tutorial – Part 6: Creating layers with FlxGroup

Index Previous part: Interactions In the previous part we have expanded both our Character and our PlayState class to deal with character interactions. We are now able to have basic dialogue, without any events attached to it. In this part we will group the on-screen items into layers, so it will be easier to manipulate …

Flixel Adventure Game Tutorial – Part 5: Interactions

Index Previous part: The World In the previous part we have made a world for our main character to live in and walk around. However, he is a bit sad and lonely and we want to give him a pal to talk to. The sad truth is however, that he cannot talk at all, since …

Flixel Adventure Game Tutorial – Index

Games that I enjoy making are adventure games, such as Kees’ Adventure: The Lost Chapter or Crossroads:2D. They remind me of my childhood when I used to play a lot of games like these, such as Pokémon and Zelda. What I liked about these games was that you get the feeling you can go everywhere …