In the screenshot above you can see the (map) editor I have been working on for Letter for Mimi 2. On the left you can see the tiles, and on the right side the world. By clicking on a tile you can select it as your ‘brush’ and paint the tiles in the map (the […]
The picture above is a mock-up I made for the turn-based battle system I had in mind for Letter for Mimi 2. On the left side will be the players sprite, and the enemy on the right. At the bottom there will be a menu/dialogue system that allows the player to select attacks and it […]
In the video above you can see two new features I have implemented: a fullscreen mode and dynamic sub menus. The width of the menus now adjust to the width of the text of the options. When you click a menu item it will execute a callback function, this can either be another menu to […]
In the animated image above you can see the menu I have designed for the game. The window itself resizes if more items are added to the list of options. I have also worked a bit on a ‘global’ class which holds globally accessible information such as the player name and text-colours.
I managed to get animated tiles working for a game I am developing in Flixel. The method I have used is not very efficient: the program loops through all the tiles in the tilemap and changes the tile if it is an animated tile. In the future I might improve this method if it creates […]
Edit 2017-04-28: Please note that Mochimedia has been offline for a couple of years now, so the example below cannot be used anymore. I’ve left this blog post intact for historic purposes. As a supplement to my Flixel Adventure Game Tutorial, I have written this post to explain how to add Mochi ads to your […]
My latest game is up: ‘Letter for Mimi‘, it is an adventure/puzzle game. I have designed the game using the code that was written in my Flash adventure game tutorial, to promote my tutorial.
A short video demonstrating a test I did with connecting a couple of Flash clients to a Java server, my plan was to make a multi-user dungeon that would have components of the Kees Adventure series, be sure to watch it in high-definition. Because I do not have any experience with programming servers and/or network […]
Index Previous part: Sound This post concludes the Flixel Adventure Game Tutorial, a mini-series for making an awesome Flash game. I hope you have learned some valuable skills and have had a lot of fun in the progress. Although the tutorial is far from perfect, and you still have a long way to go before […]
Index Previous part: Winning In the previous part we have made a menu and a credits screen, this was all done in complete silence. It’s time to change things for the better by adding some sounds to the mix. There are two types of audio that we will be looking at, sound effects and music. […]