I have been working on refactoring the code for generating the in-game windows and then replacing all the old code with the new ones. Due to the lack of experience with writing proper JavaScript code, I made some design errors which have to be fixed before continuing. Besides that, the code is now based around …
Category Archives: Game development
Letter for Mimi 3 – complete battle
This video shows a short battle and a flash effect for my upcoming game Letter for Mimi 3.
Letter for Mimi 3 – incomplete battle animation
Getting used to Phaser takes a lot of time, and while I am programming the game I am discovering better practices for style and coding, so I might need to start refactoring soon. I have made a list of features that I want to implement in Letter for Mimi 3, one of which includes multiplayer …
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Letter for Mimi 2 – Let’s play by jbeezie1234
Letter for Mimi 2 let’s play by jbeezie1234, he has done lp’s before for the Kees Adventure games, so I was pretty excited to see his play through for Letter for Mimi 2!
Letter for Mimi 2 – let’s play by Kill Clock Apocalypse
Funny let’s play video by Kill Clock Apocalypse.
Letter for Mimi 3 – Screenshot
I have been working on the battle system, which can be seen in the screenshot above. The mock-ups I made earlier have been incorporated in the design.
Letter for Mimi 3 – battle mockup #2 revised
Revised the mockup I made earlier.
Letter for Mimi 3 – battle mockup #2
Another mockup, this one is based on monsters fighting instead of the players’ sprites. Monster sprites are from the DawnLike set.
Letter for Mimi 2 – difficulty level
I used the Newgrounds API to log when a player found a pencil. In the graph above you can see the number of times certain pencils were found. It is easy to spot that the pencils that did not require any items were easiest to find: the one in Mimi’s house, Yu’s house, etc. The …
Letter for Mimi 2 – Let’s Play by Jyrakos
Let’s play by Jyrakos!