Letter for Mimi 3 – incomplete battle animation

Getting used to Phaser takes a lot of time, and while I am programming the game I am discovering better practices for style and coding, so I might need to start refactoring soon. I have made a list of features that I want to implement in Letter for Mimi 3, one of which includes multiplayer …

Letter for Mimi 2 – wip #32

There was a memory leak in the game where the grass over-sprites kept accumulating after the player entered the exterior. I have fixed it and added a ‘hack‘ to force the garbage collector to do it’s thing. It now runs each time the player switches worlds, to ensure any remaining garbage is collected. I am …

Letter for Mimi 2 – wip #30

I have put the ‘map editor’ project on halt, because it became difficult to work on two projects simultaneously. Currently, the game is developed by manipulating the *.xml format by hand. In the future I hope to revisit the map editor project. Python and Tkinter turned out to be not suited at all for my …

Letter for Mimi 2 – wip #25

In the image above you can see the current state of the map interface in the Letter for Mimi 2 editor. The tiles are double their actual size (the actual size being 16×16 pixels). What is cool here is that all tiles are loaded from a single tilesheet. The map you see at the moment …

Letter for Mimi 2 – wip #22

After thinking about what I wrote in the previous update, I have decided to redo the Letter for Mimi 2 editor. Instead of just diving in, I am working on creating all the *.xml manipulating functionality first. Meanwhile I have also started on making mock-ups of how I want the menu’s to look like, which …

Letter for Mimi 2 – wip #21

In the screenshot above you can see the current state of the editor. For the GUI I used the tkinter package for Python, but it is a bit unintuitive to use which makes progress slow. I am in doubt if I should continue with this version or just start over and maybe use a different …

Letter for Mimi 2 – wip #18

In the screenshot above you can see the current progress for the Letter for Mimi 2 editor. The editor is able to create and export *.xml files, which can be used in the game engine. I am planning to be able to have enough functionality in the editor so I can create content fast en …