Letter for Mimi 2 official walkthrough

There are 10 Huge Pencils you can find in the game, you need to collect all of them in order to finish the game. If you turn on Show Coordinates in the settings menu, it will be easier to use this walkthrough. Some characters wander around, so they will be somewhere near the coordinates mentioned. …

Letter for Mimi 2 – wip #31

I have been working on improving the graphics here and there; Adding shadows to tiles to give the game more depth and an increase in graphical appeal. The house on the right has no shadows, while the one on the left does have them. A subtle difference which I hope will make the overall image …

Letter for Mimi 2 – wip #30

I have put the ‘map editor’ project on halt, because it became difficult to work on two projects simultaneously. Currently, the game is developed by manipulating the *.xml format by hand. In the future I hope to revisit the map editor project. Python and Tkinter turned out to be not suited at all for my …

Letter for Mimi 2 – wip #29

There was a bug when the default world was smaller than the other worlds, the flxTileMap would not display properly when loading the larger world. I am not sure if this is a bug in Flixel or in my code, but I fixed it by resetting the flxLayer that contained the flxTileMap, and recreating the …

Letter for Mimi 2 – wip #28

I fixed a bug where a character was able to walk on blocked tiles when a door/teleporter was next to a blocked tile. An example can be seen in the image above, the player walks on the stairs, the new world loads and he would have walked off the screen without a problem. Fixing this …

Letter for Mimi 2 – wip #27

Creating scrollbars in Tkinter is not a trivial task. In the window above, which is a topLevel, a Canvas is added which contains all the Labels. The Scrollbars are then assigned to the topLevel and set to scroll the Canvas. When creating a window manager, I would imagine that adding a scrollbar is something of …

Letter for Mimi 2 – wip #25

In the image above you can see the current state of the map interface in the Letter for Mimi 2 editor. The tiles are double their actual size (the actual size being 16×16 pixels). What is cool here is that all tiles are loaded from a single tilesheet. The map you see at the moment …

Letter for Mimi 2 – wip #24

In the picture above you can see a mock-up I have made for the battle engine that I might implement in the sequel of Letter for Mimi 2. Writing the code for this part will take a lot of time, so it will not be included in the second installment of the Letter for Mimi …

Letter for Mimi 2 – wip #23

A lot of the *.xml manipulation functions have been made, but I still have to do most ‘npc’ change functions (such as changing a dialogue line and adding events) and some others. A lot of this is copy-paste work so it is a bit boring work. In the screenshot below you can see what the …