I’ve started working on improving the framework. The most imported thing I did was create a namespace which contain all the game’s concepts. JavaScript does not have a proper class implementation like other languages do, so things are set up a bit different here. I read up on how to implement the idea of classes …
Tag Archives: game development
Voronoi cells in Javascript
Here is a screenshot of a little project I worked on yesterday evening. I worked on a similar project before in Flash, but it was a lot easier to do in Javascript by using libraries. I hope to create a strategy empire manager with it, so we’ll see how far I can get. 🙂
Sokoban wip
A screenshot of the Sokoban game I have been working on today.
Pico8
I have recently discovered Pico8, it is a cool little OS that is based around a 128×128 screen and LUA coding. I played some games and thought it would be cool if I could create an adventure game for it. After reading forum posts and the manual it turns out the licensing is a bit …
Letter for Mimi 3 – Refactoring windows
I have been working on refactoring the code for generating the in-game windows and then replacing all the old code with the new ones. Due to the lack of experience with writing proper JavaScript code, I made some design errors which have to be fixed before continuing. Besides that, the code is now based around …
Letter for Mimi 3 – complete battle
This video shows a short battle and a flash effect for my upcoming game Letter for Mimi 3.
Letter for Mimi 3 – incomplete battle animation
Getting used to Phaser takes a lot of time, and while I am programming the game I am discovering better practices for style and coding, so I might need to start refactoring soon. I have made a list of features that I want to implement in Letter for Mimi 3, one of which includes multiplayer …
Continue reading “Letter for Mimi 3 – incomplete battle animation”
Letter for Mimi 3 – Screenshot
I have been working on the battle system, which can be seen in the screenshot above. The mock-ups I made earlier have been incorporated in the design.
Letter for Mimi 3 – battle mockup #2 revised
Revised the mockup I made earlier.
Letter for Mimi 3 – battle mockup #2
Another mockup, this one is based on monsters fighting instead of the players’ sprites. Monster sprites are from the DawnLike set.