Letter for Mimi 2 – wip #28

I fixed a bug where a character was able to walk on blocked tiles when a door/teleporter was next to a blocked tile. An example can be seen in the image above, the player walks on the stairs, the new world loads and he would have walked off the screen without a problem. Fixing this …

Letter for Mimi 2 – wip #24

In the picture above you can see a mock-up I have made for the battle engine that I might implement in the sequel of Letter for Mimi 2. Writing the code for this part will take a lot of time, so it will not be included in the second installment of the Letter for Mimi …

Pseudo 3d scrolling example in Actionscript 3

A while ago I found this great resource for pseudo 3d racing games by Louis Gorenfeld. Unfortunately, the page is more of a general guide than a complete tutorial. I created the example above, the *.swf is locked at 6 fps so you can see the scrolling very clearly. You can expand it further if …

Letter for Mimi 2 – wip #18

In the screenshot above you can see the current progress for the Letter for Mimi 2 editor. The editor is able to create and export *.xml files, which can be used in the game engine. I am planning to be able to have enough functionality in the editor so I can create content fast en …

Letter for Mimi 2 – wip #17

In my previous post I pointed out a bug in the menu structure. When revising the code I decided not to redo everything to allow for a scrolling type of window. At the moment no more than 18 items can be displayed at the same time. This should be sufficient for a simple game. In …

Letter for Mimi 2 – wip #16

In the screenshot above you can see that I have added a ‘show coordinates’ option, this will display the current x and y position of the player in the top left corner of the screen. Having this in the production version might be useful for people who follow guides to find secrets in the game. …

Letter for Mimi 2 – wip #15

In the video above you can see how npcs can follow the player, in order to do this I have implemented the A star path finding algorithm. It is possible to talk to the person following you via the party option in the menu. This new feature will open new quest types, where you have …