Flixel Adventure Game Tutorial – Part 6: Creating layers with FlxGroup

Index Previous part: Interactions In the previous part we have expanded both our Character and our PlayState class to deal with character interactions. We are now able to have basic dialogue, without any events attached to it. In this part we will group the on-screen items into layers, so it will be easier to manipulate …

Flixel Adventure Game Tutorial – Part 5: Interactions

Index Previous part: The World In the previous part we have made a world for our main character to live in and walk around. However, he is a bit sad and lonely and we want to give him a pal to talk to. The sad truth is however, that he cannot talk at all, since …

Flixel Adventure Game Tutorial – Part 4: The world

Index Previous Part: Characters In the previous part we have created a basic Character class that is able to move around on a grid, now we will create a world that fits the same grid. We will also look into the Character interaction with the world, such as using doors and collision-detection. The picture on …

Flixel Adventure Game tutorial – Part 3: Characters

Index Previous part: Flixel basics In the previous part we have discussed how the gameloop of Flixel works and how we can manipulate objects either automatically by frame or by keyboard input. In this part we will start by taking a look at Object Oriented Programming (OOP), this means that specific functions of the program …

Flixel Adventure Game tutorial – Part 2: Flixel Basics

Index Previous part: Getting the tools In the previous part we have focused on getting all the tools running and configured correctly, now we will start by getting to know how Flixel works. I have talked about the ‘gameloop’ before, it is something that is ran in the background by Flixel that keeps all objects …

Flixel Adventure Game tutorial – Part 1: Getting the tools

Previous part: Index This part of the tutorial will cover getting the programs that we will be needing to make the game and setting them up correctly for this purpose. In the introduction I have stated that we will be programming a Flash game in Actionscript 3, while using the Flixel framework. We will program …

Flixel Adventure Game Tutorial – Index

Games that I enjoy making are adventure games, such as Kees’ Adventure: The Lost Chapter or Crossroads:2D. They remind me of my childhood when I used to play a lot of games like these, such as Pokémon and Zelda. What I liked about these games was that you get the feeling you can go everywhere …

Kees’ Adventure 4 WIP #1 – Walking in grass.

Due to my lack of planning related skills and general laziness, the development of the new episode for Kees’ Adventure has been a bit stalled. The screenshot above shows one of the new features I have added, walking ‘in’ tall grass. Every character, has a ‘top-grass’ sprite linked to it, however, it is only visible …

Using a Counter-Strike: Source server to promote website

A while ago I had rented a Counter-Strike: Source server to promote my website however, things did not turn out the way I hoped they would. The server had 10 slots and was running on the standard 66 tick rate. It had been running the standard map cyclus for the duration it was online. I …