Flixel Adventure Game Tutorial – Part 4: The world

Index Previous Part: Characters In the previous part we have created a basic Character class that is able to move around on a grid, now we will create a world that fits the same grid. We will also look into the Character interaction with the world, such as using doors and collision-detection. The picture on …

Flixel Adventure Game tutorial – Part 3: Characters

Index Previous part: Flixel basics In the previous part we have discussed how the gameloop of Flixel works and how we can manipulate objects either automatically by frame or by keyboard input. In this part we will start by taking a look at Object Oriented Programming (OOP), this means that specific functions of the program …

Flixel Adventure Game tutorial – Part 2: Flixel Basics

Index Previous part: Getting the tools In the previous part we have focused on getting all the tools running and configured correctly, now we will start by getting to know how Flixel works. I have talked about the ‘gameloop’ before, it is something that is ran in the background by Flixel that keeps all objects …

Flixel Adventure Game tutorial – Part 1: Getting the tools

Previous part: Index This part of the tutorial will cover getting the programs that we will be needing to make the game and setting them up correctly for this purpose. In the introduction I have stated that we will be programming a Flash game in Actionscript 3, while using the Flixel framework. We will program …

Flixel Adventure Game Tutorial – Index

Games that I enjoy making are adventure games, such as Kees’ Adventure: The Lost Chapter or Crossroads:2D. They remind me of my childhood when I used to play a lot of games like these, such as Pokémon and Zelda. What I liked about these games was that you get the feeling you can go everywhere …

Kees’ Adventure 4 WIP #1 – Walking in grass.

Due to my lack of planning related skills and general laziness, the development of the new episode for Kees’ Adventure has been a bit stalled. The screenshot above shows one of the new features I have added, walking ‘in’ tall grass. Every character, has a ‘top-grass’ sprite linked to it, however, it is only visible …

Kees’ Adventure for Android test #1

A short video showing an application that I was working on for the Android platform, a remake of Kees’ Adventure. I used the Flixel for Android framework. However, this lead to some performance issues that I hope to either get fixed or rewrite the code without Flixel. Using a framework for such a simple game …