This post concludes the Flixel Adventure Game Tutorial, a mini-series for making an awesome Flash game. I hope you have learned some valuable skills and have had a lot of fun in the progress. Although the tutorial is far from perfect, and you still have a long way to go before you have made a proper game, it should give you a good base to further develop your game from. This part will be about some things you might want to take a look at when working on your adventure game.
1. Map editors
There are a number of map editors that you can use to make maps, so you won’t have to edit text files by hand with notepad. My personal favourite is Mappy, because it is clean and simple. I have also worked with DAME which has a lot more features and has been specifically made for use with the Flixel framework. There are tons of editors out there, these are just the tip of the iceberg!
There are multiple ways to making money from the Flash game you have made, you can make a website and use advertisements on that site, or in-game. A great way to get your game in to the public and earn money is by using the Mochi-Ads system, those are the annoying pre-loaders that you see most often when playing Flash games. Specific sites also have their own revenue system, such as Mindjolt, Newgrounds and Kongregate. I have written a short tutorial on how to implement Mochi ads for Flixel games here.
**Please note that the Mochimedia services went offline as of march 2014.**
3. File size
Keep the size of your *.swf file smaller than 5 MB, this is not really a strict limit but a lot of portal owners would rather have smaller games. On top of that, if your game loads faster, people will tend to play it more often too.
When in need of inspiration, you can play your favourite adventure games and write down you like about them. Look around on discussion forums on the internet, see what people have to say about the things you liked, it will get you valuable information about what works and what doesn’t!
The resources that I have provided you with during this tutorial, the code, sprites, sound effects and music may be used in a game that you are making. All I am asking in return is that you mention where you got them from in the credits, for example by putting up a link to www.kcnhgames.com.
Here are some extra characters that you can use for your game.
6. Final words
Remember that Rome wasn’t build in one day, and it might be that your first game will fail horribly, however, that is OK. You should always keep on trying though, because practice makes perfect. Good luck, and don’t forget to send me a message when you have published your Flash game!