Kees’ Adventure for Android test #1

A short video showing an application that I was working on for the Android platform, a remake of Kees’ Adventure. I used the Flixel for Android framework. However, this lead to some performance issues that I hope to either get fixed or rewrite the code without Flixel. Using a framework for such a simple game is perhaps a bit overkill. The layout of the controls might also need to be revised, since if you direct the character, you block the screen with your hand.

The cellphone is a ZTE blade, running Android version 2.2.2

About the performance, when I had the chance to test the application on a different device (HTC desire Z, running Android version 2.3.3), the game was (literary) running four times as fast as it was on my cellphone. Perhaps this is due to the fact that my phone is rather low-end, and/or the android version is older. Might also have to do with the fact that the game (since it is based on Flixel) is frame-timed. So how faster the CPU is, the faster the game runs.

In future version I will address the problems I have described above. However, this will probably mean that I will have to write the game without Flixel, which would be a shame since it would be easy if I could port all my previous Flixel games to Android apps.

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  1. Hi,

    Nice to see you step into the smartphone app business!
    I’ve enjoyed many of your flash games in the past. Still waiting on a fourth part on the Kees’ Adventures Saga.
    I have to ask; Any way there will be a Kees’ Adventure for Windows Phone?

    Good luck developing!

    1. Dear Denow,

      As for now, I do not have any plans for developing applications for the Windows Phone platform. However, perhaps in the future I will be able to do so.


  2. I look forward to seeing you’re Android Port of the game. The good thing is, once you have your platform working you can move on to making lots of new RPG adventures or “levels” for mobile devices. Best of luck Kees!

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