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Monthly Archives: May 2015

Voronoi cells in Flash

In the image above you can see a Voronoi diagram I generated. You can find a tutorial on Ivan Kuckir’s blog. The implementation from Kuckir was adapted to be used in combination with Flixel. In the future I might be able to use Voronoi diagrams for games.

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Letter for Mimi 2 – wip #27

Creating scrollbars in Tkinter is not a trivial task. In the window above, which is a topLevel, a Canvas is added which contains all the Labels. The Scrollbars are then assigned to the topLevel and set to scroll the Canvas. When creating a window manager, I would imagine that adding a scrollbar is something of […]

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Letter for Mimi 2 – wip #26

Using the tiles window you can select a tile, if you then click on a tile in the map window it will change it to the one you had selected. The whole tilemap doesn’t fit in the little window so I will have to add scrollbars to it.

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Letter for Mimi 2 – wip #25

In the image above you can see the current state of the map interface in the Letter for Mimi 2 editor. The tiles are double their actual size (the actual size being 16×16 pixels). What is cool here is that all tiles are loaded from a single tilesheet. The map you see at the moment […]

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Letter for Mimi 2 – wip #24

In the picture above you can see a mock-up I have made for the battle engine that I might implement in the sequel of Letter for Mimi 2. Writing the code for this part will take a lot of time, so it will not be included in the second installment of the Letter for Mimi […]

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Letter for Mimi 2 – wip #23

A lot of the *.xml manipulation functions have been made, but I still have to do most ‘npc’ change functions (such as changing a dialogue line and adding events) and some others. A lot of this is copy-paste work so it is a bit boring work. In the screenshot below you can see what the […]

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