Letter for Mimi 2 – wip #12

In the video above you can see the latest feature: item trading, branching dialogue and the Town Map. The colours in the dialogue are how I imagined them to be, with blue indicating items here, pink the NPCs name and green the players name. The Town Map will still need some work done, the location …

Letter for Mimi 2 – wip #11

Dialogue now is able to contain events such as demonstrated in the video above: flash, shake and changing of tiles. The events can be easily extended, however they are hard coded into the game-engine. Multiple events can be added to a single dialogue line, as you can see in the XML representation of the conversation:

Letter for Mimi 2 – wip #10

In the image above you can see coloured text in the dialogue, as many colours as you want can be implemented but for now there are only five (including white). Different colours can be used to indicate certain types of objects, such as items, people, events and places. When entering the text in the *.xml …