Non-playable-characters now look at the player when you are talking to them, in the video above you can see this as well as a general ‘npc’ that wanders around, which you can talk to. The speed-up moment quickly shows how far the npc can wander (this one is set with a radius of 2). In […]
In the video above you can see the latest progress of Letter for Mimi 2. I’ve added two new features: doors and a simple dialogue system. When you enter a door, a new ‘world’ loads, as I have explained in a previous post. The video also shows features of the debug system, when it is […]
I have extended the functionality of the in-game windows, you can now close it by pressing the ‘X’ and drag it around by pressing control and clicking. Try it out yourself in the Flash below. I will write a short tutorial on how to make a window like this, so stay tuned!
In the screenshot above you can see the (map) editor I have been working on for Letter for Mimi 2. On the left you can see the tiles, and on the right side the world. By clicking on a tile you can select it as your ‘brush’ and paint the tiles in the map (the […]
The picture above is a mock-up I made for the turn-based battle system I had in mind for Letter for Mimi 2. On the left side will be the players sprite, and the enemy on the right. At the bottom there will be a menu/dialogue system that allows the player to select attacks and it […]
In the video above you can see two new features I have implemented: a fullscreen mode and dynamic sub menus. The width of the menus now adjust to the width of the text of the options. When you click a menu item it will execute a callback function, this can either be another menu to […]