Letter for Mimi 2 – wip #3

In the animated image above you can see the menu I have designed for the game. The window itself resizes if more items are added to the list of options. I have also worked a bit on a ‘global’ class which holds globally accessible information such as the player name and text-colours.

Letter for Mimi 2 – wip #2

A major design-flaw in my previous games was that the content was not separated from the game-engine. Even in my Flixel Adventure Game Tutorial you can see that apart from the map, all content is hard-coded. My plan for this new game is to put all content into an XML file that is embedded in …

Letter for Mimi 2 – wip #1

The video above shows a work in progress, currently just engine updates for a sequel to the Flash game ‘Letter for Mimi‘. Three features can be seen that I have added to the game engine: 1. animated tiles, 2. walking ‘in’ tall grass, 3. running. The sprites may be subject to change, some still need …

Animated tiles in Flixel

I managed to get animated tiles working for a game I am developing in Flixel. The method I have used is not very efficient: the program loops through all the tiles in the tilemap and changes the tile if it is an animated tile. In the future I might improve this method if it creates …

SEO website update

I worked on a little project today to optimise the website for search engines, or search engine optimisation. One of the things I have done is added meta tags to all the pages, which now contain keywords like ‘Flixel’, ‘Flash’, ‘games’ and ‘tutorials’. As you might have noticed, I have also added a favicon which …