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Monthly Archives: November 2012
Creating an arcade-controller – Part 3
Using some acrylic paint, I was able to paint four of the arcade buttons in different colours. In the first article I described a test I did using minature-model paint, and I can say that the acrylic paint covers a lot better. Depending on the colour, I did 2-3 layers of paint. At the moment, […]
Creating an arcade-controller – Part 2
In my previous article on making an arcade-controller, I was thinking about using an Arduino development-board to register the button presses. Turns out one can easily modify an USB game-controller for the task. By looking at the picture you could argue that my soldering skills still aren’t the best, but I think I did a […]