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Monthly Archives: October 2011

Kees’ Adventure for Android test #1

A short video showing an application that I was working on for the Android platform, a remake of Kees’ Adventure. I used the Flixel for Android framework. However, this lead to some performance issues that I hope to either get fixed or rewrite the code without Flixel. Using a framework for such a simple game […]

Posted in Game development, Hardware | 3 Comments