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Category Archives: Game development
Letter for Mimi 3 – wip #9
The video shows some work I have done to make Letter for Mimi 3 into a strategy roleplaying game. Currently you can take two actions: wait, and attack. The former does nothing and the latter will damage the target of the attack. An enemy creature can also surrender as an action. A lot more work […]
Strategy game
As another side project I’ve been working on: a small strategy game. You can select the characters by dragging the mouse and then order them to walk somewhere. There are two types of buildings you can place, but they don’t do anything yet. The idea is to chop wood and mine gold and stone and […]
Tagged fllixel, game development, haxe, haxeflixel, rts, wip
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Voronoi lag
As a short break from working on Letter for Mimi 3, I’ve restarted the voronoi game (but this time with version control). The engine has been ported for as far as was possible to HaxeFlixel, this should allow the game to run native on Linux, Windows and Mac. At the moment I’ve only tested native […]
Tagged game development, haxe, haxeflixel, voronoi
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Letter for Mimi 3 – wip #8
The video above shows smooth resizing of the arcana and health bars. The text now also has an optional typewriter effect. A health potion is used on one of the monsters and you can see the health bar increasing afterwards. The smoothing thus works both ways. The number of experience points earned are now also […]
Letter for Mimi 3 – wip #7
First of all, I would like to wish everyone a happy 2017! Second, I’ve recently managed to get some more work done on Letter for Mimi 3, and was able to capture this in a short 1080p video. The video above shows the monster tubes in the battle layout and the changes made to the […]
Letter for Mimi 3 – wip #6
This video might seem a bit different than the previous one because I have restarted the project in HaxeFlixel instead of Phaser. The choice was made because it should be easy to target both the web and native platforms using HaxeFlixel instead of Phaser, which is only focused on the web. Haxe(Flixel) uses a syntax […]
Letter for Mimi 3 – wip #5
Added attack animations and a level-up mechanic.
Tagged html5, Letter, letter for mimi 3, update, wip
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Letter for Mimi 3 – wip #5
At the end of the battle experience points are awarded to the party members and if a character levels, a choice will be shown to increase its statistics. For now I want to leave it at statistics for the level-up bonus and allow the player to buy attacks for its characters in stores. This should […]
Letter for Mimi 3 – wip #4
Fixed the backwards ‘moonwalking’ and added a pointer so you can select the target of the attack. The video also shows a healing power, which is basically an attack with a negative damage amount. The creatures will now also attack a random enemy instead of the first one by default. They also select a random […]
Tagged game development, html5, letter for mimi 3, Phaser, wip
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Letter for Mimi 3 – wip #3
Creatures now fall over when they have zero or fewer hit points, and they walk forward when it’s their turn in the battle. The video also demonstrates a battle with a party containing more than 1 character.
Tagged game development, html5, letter for mimi 3, Phaser, wip
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