Today marks 14 years that this website has been online! Back when I first created www.kcnhgames.com, and when I got into game development as a hobby, Flash games were all the rage. Unfortunately, most games on the website are no longer playable due to browsers no longer supporting Flash. It should be possible to get …
Author Archives: Kees
What is the equivalent of FlxState in Heaps.io ?
The Heaps.io library is a great gamedev tool for both 2d and 3d projects, however, the documentation is severely lacking at the time of writing this blogpost. It took me a while to find the answer to the question in the title, so I wanted to share this with you here, in the hope to …
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Gold Bar Maze
A short maze game where the goal is to find the gold bars in the dungeon hidden somewhere in the forest. This game was designed for the Linux Game Jam 2019 on itch.io. It was developed using open source tools: Haxe, HaxeFlixel, Lime, Tiled, Gimp, and Vim. The game ended up on the 25th place …
Website update
The website has been updated, as well as the blog theme. The comment section broke during an upgrade to a new WordPress version, and I was unable to fix the old theme. The theme you are viewing now is the default WordPress 2019 theme. Both the website and the blog are now responsive, meaning that …
Letter for Mimi 3 – wip #9
The video shows some work I have done to make Letter for Mimi 3 into a strategy roleplaying game. Currently you can take two actions: wait, and attack. The former does nothing and the latter will damage the target of the attack. An enemy creature can also surrender as an action. A lot more work …
Strategy game
As another side project I’ve been working on: a small strategy game. You can select the characters by dragging the mouse and then order them to walk somewhere. There are two types of buildings you can place, but they don’t do anything yet. The idea is to chop wood and mine gold and stone and …
Voronoi lag
As a short break from working on Letter for Mimi 3, I’ve restarted the voronoi game (but this time with version control). The engine has been ported for as far as was possible to HaxeFlixel, this should allow the game to run native on Linux, Windows and Mac. At the moment I’ve only tested native …
Letter for Mimi 3 – wip #8
The video above shows smooth resizing of the arcana and health bars. The text now also has an optional typewriter effect. A health potion is used on one of the monsters and you can see the health bar increasing afterwards. The smoothing thus works both ways. The number of experience points earned are now also …
Letter for Mimi 3 – wip #7
First of all, I would like to wish everyone a happy 2017! Second, I’ve recently managed to get some more work done on Letter for Mimi 3, and was able to capture this in a short 1080p video. The video above shows the monster tubes in the battle layout and the changes made to the …
Letter for Mimi 3 – wip #6
This video might seem a bit different than the previous one because I have restarted the project in HaxeFlixel instead of Phaser. The choice was made because it should be easy to target both the web and native platforms using HaxeFlixel instead of Phaser, which is only focused on the web. Haxe(Flixel) uses a syntax …